Dungeon System
Dungeons are isolated places reached through portals. The monsters in dungeons are stronger than normal monsters with the same level, but the experience and job point reward for killing one is also higher. There are also items that can only be obtained as a dungeon drop. Dungeons are usually entered as a party, or dungeon party. Dungeon parties consist of a variety of classes, most including a healer/buffer, a tank, and multiple damage dealers. This enables the party to efficiently kill monsters and gain experience fast. Parties in Rappelz may contain up to 8 players. Dungeons are not instanced, meaning players will be able to interact with other characters and parties inside the dungeon. This also allows for kill-stealing (attacking a monster that was first attacked by another character outside their party, with the intent to 'steal' it away from them and/or receive a portion of the experience gain), and 'training' (pulling a large number of monsters towards another character or party, usually with the intent to have the 'train' of monsters attack them instead, often resulting in the 'trained' party dying).
Dungeon Raid
Rappelz has a feature in place that allows for guilds to 'own' a dungeon. Ownership of a dungeon brings certain advantages, such as a Lak and rupee 'tax' for characters using the dungeon. Acquiring ownership of a dungeon requires two steps. First a Dungeon Raid should be performed. Dungeon Raid is also called Time Attack, and consists of killing the two bosses that guard the specific dungeon. For example, for Relics of Arid Moonlight, these bosses are Oforia and Abhuva. During the Dungeon Raid, the dungeon is instanced, meaning no other player characters will be encountered.
[edit] Dungeons Siege
If the raid succeeds, and manages to kill the bosses in the shortest amount of time compared to Dungeon Raids from others, the guild that performed the raid will move on to attempt a Dungeon Siege. Dungeon Sieges are held once a week on a set time. A Dungeon Siege is a war between a defending guild, the guild currently owning the dungeon, and the attacking guild, the guild who performed the Dungeon Raid. If the siege succeeds, ownership of the dungeon is transferred to the attacking guild. During the Dungeon Siege, the dungeon is instanced, meaning no other player characters will be encountered (with the exception of the opponent parties in the Siege).
Current Dungeons
There are currently four different dungeons available:
- Relics of Arid Moonlight
- Location: west of Horizon and south of Rondo.
- Recommended character level: 25 to 50.
- Dungeon bosses: Oforia and Abhuva.
- Lost Mines
- Location: north of Horizon and east of Rondo.
- Recommended character level: 45 to 65.
- Dungeon bosses: Primal Scream and Taranida.
- Crystal Valley
- Location: west of Rondo.
- Recommended character level: 65 to 80.
- Dungeon bosses: Crustalino and Likirius.
- Palmir Plateau
- Location: north of Rondo and south of Laksy Anchor.
- Recommended character level: 80 to 110.
- Dungeon bosses: Soulseeker and Takin.
- The Temple of Ancients
- Location: north-west of Rondo
- Recommended character level: 120 to 150.
- Dungeon bosses: Betreyal
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